The Players of Europa

Adventure 2

Day 2:
After spending the night outside of the small village the three party members — Samel, Conwy and Bastian — continued on their way. Around mid-day they happened to come across a fellow circus mate, Xavier, the Dragonborn Bard, in dire straits. Aiding him in the defeat of a group of Bandits the party celebrated their meeting and victory and continued on their way.

Along the road they witnessed the passing of a large band of Dragonborn under the command of the Count of Luccana, on their way to investigate the attack on Cosenza.

Day 3:
As the part prepared for another day the decision was made that a cart might be the best an most inconspicuous way for the party to travel. Who knows what carts the future may hold!?

Reaching the small town of Policastro the party displayed their ingenuity and skill as performers. Puppets were crafted, lines written, a stage built and magic cast to tell the dire deeds of the Death of Caesar. In return for this performance the party received room and board for the night and some silver from the crowd.

Day 4:
Onward once more, and having discovered that a band led by their intrepid circus master had passed before them, the party hoped for a reunion or at least a chance at a cart. As they traveled the warm, dusty road a small shrine of Avandra offered a brief respite.

As evening fell and the weather got wetter the party sought shelter in the ruins of an ancient villa. That night they proved to be appetizing but indigestible to a swarm of vermin. Dispatching these rats, dire and giant indeed, the party was able to rest.

Day 5:
Exploring the ruins for signs of treasure or interest Xavier discovered that a heavy dragonborn and ancient floorboards make for a poor combination. Down he went, to find that he was not the first to make that discovery. Down a rope went the party and the corpse of a messenger who had fallen to his rat-aided death revealed a series of messages from one Vincenzo, a scribe in Salerno, with a chance for profit.

Onward the party went towards Salerno. That night the sounds of a large wild beast were heard.

Day 6:
Morning investigations showed signs of a possible narrowly avoided encounter with an Owl-Bear.

By midday the party had arrived at the large city of Salerno, home to the Duke Gisulf I. The guards on duty knew nothing of other circus travelers and so the party set out into the city to gather resources and information.

Who knows what the future holds? Will Vincenzo offer rewards worth the effort? Will the party discover the whereabouts of their fellows? Are there carts to purchase? Only time can tell!



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.