The Players of Europa

Further Catch-up

Something’s Rotten in Nola

Having recovered their Halfling companion, the party rolled onwards, arriving mid-day at the town of Nola. A large town on the borders between the principalities of Naples, Capua and Benevento.

The party immediately noticed that something was amiss. The streets were nearly empty, doors shut, stalls closed. Upon arriving at the town square the party found itself accosted by an angry Dragonborn guard captain, by the name of Brutus.

[more to come soon…]

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Playing Catch Up

Lets play some catch up, shall we!

When last I updated this post, the party was on their way to meet the mysterious Vincenzo, a resident of Salerno, who seemed to have some sort of business opportunity. We shall continue from there!

The Smugglers’ Cache

Vincenzo, a elderly Dragonborn who works as a scribe for the Duke of Salerno, acquired knowledge of the location of a cache hidden near the city. After some tense negotiations, the party agreed to retrieve the hidden goods in exchange for a finder’s fee, a cart and an elderly Cart Lizard.

The party, absent the cleric Bastian who was gathering info from a troop of halflings, followed the beach, located the cache and, despite the wizard’s best attempts, succeeded in liberating the trade goods and an additional Lizard to pull the cart even faster!

They returned to Salerno, recieved their finder’s fee and spent the rest of the evening relaxing in town.

A Halfling in Peril

The next day the party did a bit more shopping as they waited for their Halfing healer to return. After several hours, worry began to creep into their hearts. An investigation revealed that their comrade had been forcibly abducted by the traveling merchants!

Setting off in pursuit the party eventually caught up to the Halflings, only to find themselves in the middle of a heated battle between the caravan and a large band of Kobolds. Combat ensued, Bastian freed himself from bonds both material and matrimonial and in the end the kobolds were conquered, the Halflings cowed and the party set off once more, restored to its normal size.

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Adventure 2

Day 2:
After spending the night outside of the small village the three party members — Samel, Conwy and Bastian — continued on their way. Around mid-day they happened to come across a fellow circus mate, Xavier, the Dragonborn Bard, in dire straits. Aiding him in the defeat of a group of Bandits the party celebrated their meeting and victory and continued on their way.

Along the road they witnessed the passing of a large band of Dragonborn under the command of the Count of Luccana, on their way to investigate the attack on Cosenza.

Day 3:
As the part prepared for another day the decision was made that a cart might be the best an most inconspicuous way for the party to travel. Who knows what carts the future may hold!?

Reaching the small town of Policastro the party displayed their ingenuity and skill as performers. Puppets were crafted, lines written, a stage built and magic cast to tell the dire deeds of the Death of Caesar. In return for this performance the party received room and board for the night and some silver from the crowd.

Day 4:
Onward once more, and having discovered that a band led by their intrepid circus master had passed before them, the party hoped for a reunion or at least a chance at a cart. As they traveled the warm, dusty road a small shrine of Avandra offered a brief respite.

As evening fell and the weather got wetter the party sought shelter in the ruins of an ancient villa. That night they proved to be appetizing but indigestible to a swarm of vermin. Dispatching these rats, dire and giant indeed, the party was able to rest.

Day 5:
Exploring the ruins for signs of treasure or interest Xavier discovered that a heavy dragonborn and ancient floorboards make for a poor combination. Down he went, to find that he was not the first to make that discovery. Down a rope went the party and the corpse of a messenger who had fallen to his rat-aided death revealed a series of messages from one Vincenzo, a scribe in Salerno, with a chance for profit.

Onward the party went towards Salerno. That night the sounds of a large wild beast were heard.

Day 6:
Morning investigations showed signs of a possible narrowly avoided encounter with an Owl-Bear.

By midday the party had arrived at the large city of Salerno, home to the Duke Gisulf I. The guards on duty knew nothing of other circus travelers and so the party set out into the city to gather resources and information.

Who knows what the future holds? Will Vincenzo offer rewards worth the effort? Will the party discover the whereabouts of their fellows? Are there carts to purchase? Only time can tell!

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Day 1

The year is 962. On a warm July afternoon you and your fellow circus-folk began to set up for a show in the large town of Cosenza in southern Italia. Your trip down the western coast of Italia has been fairly uneventful and this day didn’t seem any different.

Wagons were unloaded, tents set up. Elephants were fed, equipment checked over and makeup applied. Yet all would not go according to plan on this day. In the distance you began to hear screams and shouting. A large band of Tiefling raiders from Sicily had chosen this day of all days to attack Cosenza!

As Tiefling marauders and the local militia clashed the booming voice of your great ring-master was heard, “Make your way to Ravenna! We will meet there, my friends. Come as you are able!” With these parting words the circus scattered, acrobats going hither and thither, a suddenly free Elephant charging off into the hills and so forth.

As circus members grabbed what gear they could locate, travelling packs, weapons and the like, through coincidence, providence and perhaps a little intention our 5 adventurers ended up striking out together.

After nearly two days of running the party stopped outside of a small unnamed village to catch their breath and gather their bearings. In the distance the smoke and flames from Cosenza could still be seen. As the party prepared to settle for the night a group of peasants from the nearby village approached, torches and pitchforks in hand.

Tense conversation followed. Through diplomacy, some slight fibbing and a bit of trickery the party avoided violence and was allowed to make camp outside of the village.

Night fell and you survived your first adventure…

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From Whence We Have Come
aka, the last time we tried to do this

You come across an ancient tome, parchment bound in boards. Upon the cover in gold ink is penned the title: Liber Ridiculi Primi Expeditionis

Dare you look inside and experience the wonders, the mighty triumphs, and the grand failures of those who came before you?

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