Races

There are 13 playable races, each of which comes from a different area of Europa. In general the information on these races available in Players Handbook 1 and 2 is a good starting area but certain elements are modified or added for this campaign setting. House rules trump both the standard DnD lore as well as common knowledge about races.

Deva: Immortal spirits who embody virtue, born and reborn to mortal life in the world. Deva are rather rare and have no specific land of their own. They are almost always associated with the Church of Bahamut or in some rare cases Erathis or Pelor, serving as priests, abbots and bishops.

Dragonborn: Proud, honorable warriors, born from the blood of an ancient dragon demi-god. The Dragonborn once ruled over much of Europa from their homeland of Italica. The days of the Draconic Empire are gone in the west and most Dragonborn make their home in the city-states of Italica though they can also occasionally be found scattered throughout areas of the former Empire (France, Spain etc…) In the east, centered on Constantinople the Eastern Draconic Empire continues on, though the relationship between Eastern and Western Dragonborn has grown distant at this point.

Dwarves: Masters of stone and iron, dauntless and unyielding in the face of adversity. The Dwarves hail from the mountains of Germania. Several great clans rules over a multitude of interlocking families from the major dwarven cities which project their influence both above and below ground.

Eladrin: Graceful warriors and wizards at home in the eldrich twilight of the Feywild. The Eladrin have their home on the Isle of Eladria off the western coast of Europa. There they engage in complicated chivalric intrigues and deeds of martial and magical might. Haughty and superior they are prone to keeping themselves cut-off from the continent, preferring to look inward or explore the feywild.

Elves: Quick, wary archers who freely roam the forests and wilds. The elves are distant cousins of the Eladrin who have more or less left the feywild and the courtly world of their relatives behind. At one time they ruled much of the known world but their fortunes have fallen far since the ancient days. Now they inhabit the forests and wild lands of the border lands. Closely bonded with nature these celtic peoples are fiercely independent and regard their more “civilized” neighbors with suspicion.

Gnomes: Slight, sly tricksters of the Feywild who excel at avoiding notice. The Gnomes live alongside but often unseen the Elves in the celtic areas with their major home being in Ireland. They often live underground or in careful hidden groves preferring to avoid contact with their larger neighbors unless they have need.

Goliath: Tribal nomads of the mountains, fjords and inlets, strong as the rock and proud as the peak. The Goliath inhabit the cold northern lands of Scandinavia where they live in tribes and warbands migrating by land and sea at will, embracing and battling nature at the same time. They are fierce warriors with a shamanic tradition and a love for battle and plunder.

Half-Elves: Members of two peoples, at home with neither. Half-elves combine many of the best features of elves and humans but are often uncomfortable with both cultures. They are predominately found in the border regions of Frankia and the celtic lands, with scattered communities in Aquitaine and Southern-Frankia. More often half-elves will be found singly or in small groups amongst other races.

Halflings: Quick and resourceful wanderers, small in stature but great in courage. Originating in the Agean islands Halflings are now widely spread throughout Europa. They are a nomadic people who travel in wagon trains and along the great rivers of the continent in tribes, selling wares, trading and the like. They are essentially the Gypsies of Europa although they have fewer of the negative associations attached to them.

Half-Orcs: Fierce warriors who combine human resolve with orc savagery. Half-orcs are primarily found in eastern-Europa where barbarian human and orc tribes occasionally intermingle or come into contact in battle. Although there are scattered half-old settlements in Eastern Europa most half orcs tend have trouble adjusting to either of their parents cultures and those found in Western Europa are generally outcasts seeking a new life.

Humans: Ambitious, driven, pragmatic. Most humans in Western Europa are located in Frankia although scattered numbers can be found throughout the lands, especially in Germania under the power of the Dwarves. Humans were once a nomadic barbarian people and were in part responsible for the destruction of the Draconic Empire. Their current culture is a melding of old classical and late antique ideals with the martial barbaric remnants of their own cultural past.

Shifters: Ferocious heirs of the wild, a fusion of civilization and wild-beasts. Not so much a race of their own Shifters are the legacy of matings between lycanthropes and humans in the distant past. They are most often found on the fringes of civilization singly or in small communities.

Tieflings: A once lowly and despised people now striving for new heights. The Tieflings are a race descended from the mixing of devils and humans at some point in the distant past. Regarded with suspicion and hatred by other civilized races the Tieflings lived a nomadic tribal existence in the wastes of the Arabian Peninsula. In the 7th century this all changed when Erathis, goddess of civilization, took them as her chosen people. With her banner the Tiefling forged an empire that stretched across the Middle East and Persia all the way to Spain. Although the fortunes of this empire have since fallen and the Tieflings have divided into various nations the drive to spread the light of true civilization remains central to many throughout these lands.

Races

The Players of Europa dmelleno